Posted by Mike Johnston in Featured Articles, Project UpdatesOct 16th, 2009 | No Comments
The Launch.
On September 8, 2009, Storybook Anytime, officially announced the beta release of “Reef Life“. A family friendly social game on the Facebook platform. This marks the long anticipated follow up to the “original” Facebook aquarium game, Sam’s Fish Bowl. Over six months of around the clock work by the Storybook Anytime team has produced an immersive underwater world that has combined elements of virtual world exploration and social gaming to truly raise the bar for social games today.
What is really special is the uniqueness of the game. Coming from the...
Posted by Mike Johnston in Featured Articles, Online Marketing, Personal, Project UpdatesApr 7th, 2009 | No Comments
I am very honored to be the featured developer profile in this month’s edition of Adobe Edge— the online magazine for Adobe developers. The article, “Behind the scenes of Sam’s Interactive Reader” chronicles the creation of Storybook Anytime and the production of our flagship Adobe AIR product, Sam’s Interactive Reader. Be sure to take a few minutes and check it out.
The AIR Marketplace and AIR product team have been a fantastic champion of Storybook Anytime. I’d also like to take this opportunity to thank them for their continued support.
Posted by Mike Johnston in Featured Articles, Project UpdatesNov 26th, 2008 | No Comments
Sam’s Fish Bowl allows you to become the caregiver of a super-unique fish. Your fish is alive and well and lives everyday on Facebook. He will require special care and feeding from both you and your friends, and will certainly become a beloved member of the family.
Each time you feed your fish you will earn Super Feeder Points. These points can be shared with your child’s Super Reader Points within Sam’s Interactive Reader. You’ll love this casual game and it also helps spread the word about Storybook Anytime through everyone’s social network on Facebook.
Posted by Mike Johnston in Featured Articles, PersonalJul 20th, 2008 | No Comments
While Director of Engineering at Millions of Us, my team was responsible for the early US content development on the Sony Home project for Playstation 3.
This early work was showcased by Sony at the E3 conference (video below). Myself and two other engineers spent the bulk of our early development time creating the elements shown here. Specifically the RC Boats shown in the Home Lobby (US), The Sand Table in the “Warhawk” space and the “Mercenary Madness” retro arcade game for the “Uncharted” space.